map options
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@ -59,9 +59,12 @@
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options={{
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trackUserLocation: true,
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showUserHeading: true,
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maximumAge: 1500,
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positionOptions: {
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enableHighAccuracy: true,
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},
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showUserLocation: true,
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showAccuracyCircle: false,
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}}
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bind:trigger
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on:trackuserlocationstart={() => {}}
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@ -29,7 +29,7 @@
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INFO: Info,
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}
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$: console.log({ checkPoints: gameData.checkPoints })
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$: console.log(gameData.checkPoints[client.pos], gameData.checkPoints, client.pos)
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export let control: AnswerState = null
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let view: 'question' | 'map' | 'end' | 'start' | 'start-map' = 'start-map'
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@ -51,8 +51,6 @@
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$: if (gameData.checkPoints[client.pos].CPType === 'INFO' && !$userProgressLoading) control = 'not-control'
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$: console.log(control)
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const nextQuestion = () => {
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//další otázka
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control = null
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@ -64,7 +62,7 @@
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}
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$: checkPoint = gameData.checkPoints[client.pos]
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$: checkPointType = checkPoint.CPType
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$: checkPointType = checkPoint?.CPType
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let page = null
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$: page = view === 'question' ? components[checkPointType] : null
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@ -28,6 +28,8 @@
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$: if ($gameData) view = 'experience-preview'
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let view: 'experience-play' | 'experience-loading' | 'experience-preview' = 'experience-loading'
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const deleteProgress = () => {}
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</script>
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{#if view === 'experience-loading'}
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@ -82,9 +84,12 @@
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</div>
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</div>
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{#if $gameData.checkPoints.length}
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{#if $gameData.checkPoints.length && !($gameData.ExpCPsID.length === $userProgress.length)}
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<Button on:click={() => (view = 'experience-play')} primary>{$userProgress.length ? 'Pokračovat' : 'Hrát'}</Button>
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{/if}
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{#if $userProgress.length}
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<Button on:click={() => deleteProgress()} primary>resetovat progress</Button>
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{/if}
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</Overlay>
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{:else if view === 'experience-play'}
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<Renderer gameData={$gameData} />
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