commit
2012b043a4
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@ -1,5 +1,5 @@
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import { databases, user as userStore } from '$lib/appwrite'
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import { Account, Permission, Query, Role } from 'appwrite'
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import { Account, Models, Permission, Query, Role } from 'appwrite'
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import database from 'svelte-appwrite-client/src/lib/database'
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import { getLocationDataFromLatAndLong } from '../locations'
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import { writable } from 'svelte/store'
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@ -57,17 +57,17 @@ export const answer = async (experienceId: string, checkPointId: string, answer:
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if (CPType === 'CHECKBOX') correct = JSON.stringify(answer) === JSON.stringify(correctAnswer)
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if (CPType === 'RADIO' || CPType === 'NUMBER' || CPType === 'TEXT') correct = answer === correctAnswer[0]
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//await saveAnswerIntoDatabase(experienceId, checkPointId, correct)
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await saveAnswerIntoDatabase(experienceId, checkPointId, correct)
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return correct
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} catch (error) {
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throw new Error(error)
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//operation only for sveltekit 401, 500, 403
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}
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}
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const saveAnswerIntoDatabase = async (experienceId: string, checkPointId: string, correct: boolean) => {
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const previousAttemptDocument = await getUserAnswer(user.$id, checkPointId)
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console.log(previousAttemptDocument)
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if (!(previousAttemptDocument?.attemptCount === 2)) {
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if (previousAttemptDocument) {
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@ -87,6 +87,10 @@ const saveAnswerIntoDatabase = async (experienceId: string, checkPointId: string
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[Permission.read(Role.user(user.$id)), Permission.update(Role.user(user.$id))],
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)
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}
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} else {
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const err = new Error('User has already answered.')
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err['code'] = '409'
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throw err
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}
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}
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@ -126,4 +130,16 @@ export const getExperiencesAsStore = () => {
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return [store, loading] as const
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}
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export const getUserProgress = async (experienceId: string) => {
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const { documents } = await databases.listDocuments('63cef30d6da945dd4250', 'users-answers', [Query.equal('userId', user.$id), Query.equal('experience', experienceId)])
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return documents
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}
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export const getUserProgressAsStore = (experienceId: string) => {
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const store = writable<Models.Document[]>([])
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getUserProgress(experienceId).then((documents) => {
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store.set(documents)
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})
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return [store] as const
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}
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// !pridat trideni podle kategorie! export const getExperiencesByCategory = async (category: string) => {}
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@ -16,6 +16,7 @@
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import { user } from '$lib/appwrite'
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import Button from '$lib/components/Buttons/Button.svelte'
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import LayoutImg from '$lib/components/Layouts/LayoutImg.svelte'
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import { Models } from 'appwrite'
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const components = {
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TEXT: TextForm,
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@ -30,10 +31,11 @@
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export let control: AnswerState = null
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let view: 'question' | 'map' | 'end' | 'start' | 'start-map' = 'start-map'
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export let gameData: Experience //data
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export let userProgress: Models.Document[]
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let client = {
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//user data about game
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pos: 0,
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pos: userProgress.length,
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end: gameData.checkPoints.length - 1, //kolik otázek
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points: 0, //body
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possiblePointsToSeize: gameData.checkPoints.length * 2,
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@ -63,19 +65,24 @@
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$: checkPoint = gameData.checkPoints[client.pos]
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let myAnswer: string | string[]
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let clear: boolean = false
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const checkAnswer = async () => {
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const res = await answer(gameData.$id, checkPoint.$id, myAnswer)
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if (res) {
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control = 'correct'
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client.points += 2
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} else if (control === null) {
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control = 'wrong-firstTime'
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clear = true
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} else control = 'wrong-secondTime'
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setTimeout(() => (clear = false), 400)
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try {
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const res = await answer(gameData.$id, checkPoint.$id, myAnswer)
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if (res) {
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control = 'correct'
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client.points += 2
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} else if (control === null) {
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control = 'wrong-firstTime'
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clear = true
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} else control = 'wrong-secondTime'
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setTimeout(() => (clear = false), 400)
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} catch (error) {
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console.log(error)
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}
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}
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let clear: boolean = false
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</script>
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<input type="number" bind:value={client.pos} />
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@ -12,16 +12,20 @@
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import Renderer from './Forms/Renderer.svelte'
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import Marker from '../../lib/components/Map/Marker.svelte'
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import { onMount } from 'svelte'
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import { load } from '$lib/utils/database/experience'
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import { getUserProgressAsStore, load } from '$lib/utils/database/experience'
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import { getLocationDataFromLatAndLong } from '$lib/utils/locations'
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import { navigate } from '$lib/router'
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import { Experience } from '$lib/TStypes/experiences'
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export let params: { gameurl: string }
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let gameData: Experience //
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$: [userProgress] = gameData ? getUserProgressAsStore(gameData?.$id) : []
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$: console.log($userProgress)
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onMount(async () => {
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try {
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$data = await load(params.gameurl, 1, (preview) => {
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$data = preview
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gameData = await load(params.gameurl, 2, (preview) => {
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gameData = preview
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view = 'experience-preview'
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})
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} catch (error) {
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@ -29,7 +33,7 @@
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}
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})
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/*$: assets = $data?.questions
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/*$: assets = gameData?.questions
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?.filter((q) => q.thumbnail !== null)
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?.slice(0, 8)
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?.map((q) => q.thumbnail)*/
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//is user already in game
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//const userInGame = JSON.parse(localStorage.getItem(location.pathname))
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//$: if ($data && userInGame) view = 'game-play'
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//$: if (gameData && userInGame) view = 'game-play'
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</script>
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{#if view === 'experience-loading'}
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<Loading />
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</h1>
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{:else if view === 'experience-preview'}
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<Overlay shareData={{ url: window.location.href }} img={$data.ExpImage}>
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<Overlay shareData={{ url: window.location.href }} img={gameData.ExpImage}>
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<div>
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<span class="text-[36px]">{$data.ExpName}</span>
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<span class="text-[36px]">{gameData.ExpName}</span>
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<div class="bubbles">
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<Bubble background="blue">
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<span slot="icon"><IconStar /></span>
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<span> {$data.rating} </span>
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<span> {'gameData.rating'} </span>
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</Bubble>
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<Bubble background="white">
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<span slot="icon"><IconPoint /></span>
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{#await getLocationDataFromLatAndLong($data.ExpLocation[0], $data.ExpLocation[1]) then { city }}
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{#await getLocationDataFromLatAndLong(gameData.ExpLocation[0], gameData.ExpLocation[1]) then { city }}
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<span>{city}</span>
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{/await}
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</Bubble>
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</div>
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</div>
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{#if $data.ExpIntroduction}
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{#if gameData.ExpIntroduction}
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<Section title="Popis">
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<span>
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{@html $data.ExpIntroduction}
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{@html gameData.ExpIntroduction}
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</span>
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</Section>
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{/if}
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<div class="w-full relative">
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<div class="px-4 m-auto" style="max-width: var(--max-viewport-width);">
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<Map radius class="w-full h-44" center={{ lng: $data.ExpLocation[1], lat: $data.ExpLocation[0] }}>
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{#each $data.checkPoints as { CPLocation: [lat, lng] }}
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<Map radius class="w-full h-44" center={{ lng: gameData.ExpLocation[1], lat: gameData.ExpLocation[0] }}>
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{#each gameData.checkPoints as { CPLocation: [lat, lng] }}
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<Marker {lat} {lng} />
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{/each}
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</Map>
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</div>
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</div>
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{#if $data.checkPoints.length}
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{#if gameData.checkPoints.length}
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<Button on:click={() => (view = 'experience-play')} primary>Hrát</Button>
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{/if}
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</Overlay>
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{:else if view === 'experience-play'}
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<Renderer gameData={$data} />
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<Renderer {gameData} {userProgress} />
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{/if}
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<style>
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Reference in New Issue